2023
DOI: 10.5539/jel.v12n2p99
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The Project-Based Learning Model Using Gamification to Enhance 21st Century Learners in Thailand

Abstract: This research are develop the project-based learning model using gamification which can be used as a guideline to develop the project-based learning system using gamification to enhance 21st century learners through the six steps of project-based learning process and instruction activities using gamification; thereby, users can interact and exchange knowledge with one another through the social network, encouraging them to have creative thinking skills, which is needed for 21st century learners. The objectives… Show more

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Cited by 11 publications
(8 citation statements)
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“…Students are motivated to think and express themselves, resulting in good learning and creative thinking skills, in line with previous studies (Meadow et al, 1959;Rawlinson, 2017;Seechaliao, 2017) that, problem-solving uses the imagination to find a solution by brainstorming within a group where every idea is presented without criticizing and judging whether the idea is good or bad, but showing a variety of ideas to make it possible to choose an effective solution to the problem. In addition, the learning process is stimulated by gamification (Marasco et al, 2015;Wanglang & Chatwattana, 2023) and cartoon animation (Kim et al, 2013), that create a positive classroom environment, which can be considered as an important factor for students' creative problem-solving skills.…”
Section: Discussionmentioning
confidence: 99%
“…Students are motivated to think and express themselves, resulting in good learning and creative thinking skills, in line with previous studies (Meadow et al, 1959;Rawlinson, 2017;Seechaliao, 2017) that, problem-solving uses the imagination to find a solution by brainstorming within a group where every idea is presented without criticizing and judging whether the idea is good or bad, but showing a variety of ideas to make it possible to choose an effective solution to the problem. In addition, the learning process is stimulated by gamification (Marasco et al, 2015;Wanglang & Chatwattana, 2023) and cartoon animation (Kim et al, 2013), that create a positive classroom environment, which can be considered as an important factor for students' creative problem-solving skills.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, project-based learning trains students' creativity, interest and motivation to learn (Biazus & Mahtari, 2022;Mursid et al, 2022); Razak et al, 2021). The project-based learning model based on elearning aims to make students explain the concepts that have been taught (Trisdiono et al, 2019;Wanglang & Chatwattana, 2023;Rochmawati & Ridlo, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…Learning with a project-based learning model students not only learn through the absorption of information, but also actively engage in real projects that require critical thinking, collaboration, and creativity (Zen et al, 2022;Gomez et al, 2022) . Furthermore, the project-based learning model allows students to experience contextual and relevant learning (Wanglang &;Chatwattana, 2023).…”
Section: Introductionmentioning
confidence: 99%