This paper describes a therapeutic full-body controlled video game for children with attention deficit / hyperactivity disorder (ADHD).The game supports a co-located gameplay with a depth-sensing camera and a large media screen. Children play the game in pairs for improved impulse and behavior control, self-regulation, peer-communication, and emotion regulation. The gaming was implemented as a part of a neuropsychological group intervention for children with confirmed deficits in attention or diagnosed ADHD. We present a final design of the game and associated gaming routines, explain anticipated health benefits of the gaming, outline how the gaming can be used for research and therapeutic purposes, and provide directions for future research.
CCS CONCEPTS •Human-centered computing~Human computer interaction (HCI)~Interaction techniques~Gestural input•Human-centered computing~Interaction design~Interaction design process and methods~User centered design