2016
DOI: 10.1007/978-3-319-22041-3_2
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The Raise of the Robots in Virtual Worlds: A Comparison and a Framework for Investigating Bots in Social Networks Sites and MMOGs

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Cited by 3 publications
(2 citation statements)
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“…With this also came the need for users to tell chatbots apart from possible human dates. 14 This is to say that future inquiries will need to expand the study of OTTs to other platforms and other Social Media contexts, with also a focus on building comparative research on bots among different platforms (De Paoli, 2016). Furthermore, since this article has demonstrated that in MMORPGs both algorithmic and players’ OTTs, present more similarities than differences, further research is needed to inquiry on whether these similarities are present in other types of Social Media and platforms, for example, Social Network Websites.…”
Section: Discussionmentioning
confidence: 99%
“…With this also came the need for users to tell chatbots apart from possible human dates. 14 This is to say that future inquiries will need to expand the study of OTTs to other platforms and other Social Media contexts, with also a focus on building comparative research on bots among different platforms (De Paoli, 2016). Furthermore, since this article has demonstrated that in MMORPGs both algorithmic and players’ OTTs, present more similarities than differences, further research is needed to inquiry on whether these similarities are present in other types of Social Media and platforms, for example, Social Network Websites.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, a challenge for bot makers is to develop software that can act in and through the virtual environment in a possible human-like way. This could entail the inclusion of random communication functions, variations in the path of movements, or the ability to make mistakes in a way that emulates human behaviour (De Paoli, 2016). MMOGs bots are hence a very basic form of AI in the way this could be defined by the Turing Test (Turing, 1950) as -via the meditation of the game avatar -there is a tendency to make their external behaviour appear human.…”
Section: Introductionmentioning
confidence: 99%