“…Specifically, researchers noted that given sufficient time, individuals use a variety of linguistic cues, including emoticons and linguistic mimicry to compensate for the lack of nonverbal cues and form close, trusting interpersonal relationships (Scissors, Gill, & Gergle, 2008 ;Walther, 1992Walther, , 1995Walther & Burgoon, 1992). Munn (2012) argues that immersive virtual worlds, such as the MMOG World of Wracraft, may be especially well suited to the formation and maintenance of authentic friendships on the Internet. Unlike other social media, including chat rooms, social networking sites, and microblogging services (such as Twitter) that rely primarily on text-based communication as the basis for friendship formation, immersive virtual worlds allow users to engage in shared activities with friends.…”