2024
DOI: 10.21203/rs.3.rs-3731773/v1
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The regulatory status of health apps that employ serious games and gamification

Stephen Gilbert,
Oscar Freyer,
Kamil Wrona
et al.

Abstract: Smartphone applications are one of the main delivery modalities in digital health. Many of these mHealth apps use gamification to engage users, improve user experience, and achieve better health outcomes. Yet it remains unclear whether gamified or game approaches help to deliver effective, safe, and clinically beneficial products to users. This study examines the compliance of 69 gamified mHealth apps with the EU Medical Device Regulation and assesses the specific risks arising from the gamified nature of thes… Show more

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