Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education 2019
DOI: 10.1145/3304221.3319743
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The Relationship Between Students' Engagement and the Development of Transactive Memory Systems in MUVE

Abstract: Student engagement is a very important topic in higher education hence, it drew a lot of research interest over the years. The use of educational MultiUser Virtual Environments (MUVEs) that provide synchronous interaction, dynamic, interactive and social learning experiences have the potential to increase student engagement and contribute to their learning experience. Due to increased social and cognitive presence, the use of such environments can result in greater student engagement when compared to tradition… Show more

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Cited by 5 publications
(2 citation statements)
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“…Moreover, the social aspect of these worlds, especially in collaborative and role-playing formats, enhances peer interaction and teamwork. This social interaction is not just limited to within the classroom or institution; virtual worlds often connect learners from across the globe, fostering a more diverse and inclusive learning community [152].…”
Section: Student Engagement and Interactionmentioning
confidence: 99%
“…Moreover, the social aspect of these worlds, especially in collaborative and role-playing formats, enhances peer interaction and teamwork. This social interaction is not just limited to within the classroom or institution; virtual worlds often connect learners from across the globe, fostering a more diverse and inclusive learning community [152].…”
Section: Student Engagement and Interactionmentioning
confidence: 99%
“…Fifth, the ability to interact with elements inside the VE are considered key: to optimize learning outcomes, learners must have the option to manipulate elements inside the VE (e.g., virtual objects or virtual tools) in a seemingly natural and intuitive way (Vrellis et al, 2010;Bower et al, 2017). Sixth, academic efficacy can be achieved if tasks inside the VE are designed around its educational, collaborative objectives, especially when designed for equal input from all learners in a group (Wang et al, 2014;Nisiotis and Kleanthous, 2019). Seventh, educators should be ready to provide support, motivation and moderation of collaboration while learners interact inside the VE (Lattemann and Stieglitz, 2012;Bower et al, 2017).…”
Section: Skills and Competences Trained With Vrclmentioning
confidence: 99%