2015
DOI: 10.17485/ijst/2015/v8is8/70740
|View full text |Cite
|
Sign up to set email alerts
|

The Relationship of Game Elements, Fun and Flow

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2016
2016
2023
2023

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 10 publications
(8 citation statements)
references
References 14 publications
0
7
0
Order By: Relevance
“…Meanwhile, some authors have highlighted the blurred lines in the intrinsic/extrinsic dichotomy, stating that extrinsic motivators may, in time, produce intrinsic motivation (Weiser et al, 2015;Kim et al, 2015;Schell, 2014). For example, leader-boards may facilitate rewarding and meaningful social interactions between peers (Weiser et al, 2015;Kim et al, 2015;Zagal et al, 2005;Locke & Latham, 2002). Such occurrences are congruent with Self-Determination Theory, where human motivation is presented along a continuum and where movement along the continuum is achievable (Ryan & Deci, 2000;Deci & Ryan, 1985a;1985b).…”
Section: Motivational Game Design Theorymentioning
confidence: 96%
See 1 more Smart Citation
“…Meanwhile, some authors have highlighted the blurred lines in the intrinsic/extrinsic dichotomy, stating that extrinsic motivators may, in time, produce intrinsic motivation (Weiser et al, 2015;Kim et al, 2015;Schell, 2014). For example, leader-boards may facilitate rewarding and meaningful social interactions between peers (Weiser et al, 2015;Kim et al, 2015;Zagal et al, 2005;Locke & Latham, 2002). Such occurrences are congruent with Self-Determination Theory, where human motivation is presented along a continuum and where movement along the continuum is achievable (Ryan & Deci, 2000;Deci & Ryan, 1985a;1985b).…”
Section: Motivational Game Design Theorymentioning
confidence: 96%
“…Moreover, they may be especially useful in serious games, with extrinsic motivators being used as a short-term 'hook' to encourage users to initially undertake a new activity, coupled with intrinsic motivators to encourage long-term repeated play. Meanwhile, some authors have highlighted the blurred lines in the intrinsic/extrinsic dichotomy, stating that extrinsic motivators may, in time, produce intrinsic motivation (Weiser et al, 2015;Kim et al, 2015;Schell, 2014). For example, leader-boards may facilitate rewarding and meaningful social interactions between peers (Weiser et al, 2015;Kim et al, 2015;Zagal et al, 2005;Locke & Latham, 2002).…”
Section: Motivational Game Design Theorymentioning
confidence: 99%
“…The required sample size was calculated as 38 to have 90% power for detecting a medium effect size=0. 25. Considering a 15% attrition rate, we reached 45 participants, out of 110 for the final sample size.…”
Section: Sampling Methods and Sample Sizementioning
confidence: 99%
“…Based on Gall and Gall and Borg the interaction of background, growth, and selection is time-dependent and was not considered a threatening factor in the present study. However, test effect and attrition can be viewed as threats to internal validity (25). In the current study for all three types of games, we used the same questionnaire, to control the effect of test-wiseness threat, we defined a one-week washout time between each game and also emphasized that students should fill out the questionnaire about their specific experience based on each game.…”
Section: Data Collection Methods and Proceduresmentioning
confidence: 99%
“…Levels are one of the most crucial game content components in a wide variety of video games as they stand in for the virtual environment where most player interaction takes place [26]. Level refers to the variation in difficulty that indicates the user's growth status or status of progress [27]. The levels would act to track development and gradually increase the difficulty.…”
Section: Game Mechanicsmentioning
confidence: 99%