2011
DOI: 10.1016/j.gerinurse.2011.02.002
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The Reliability and Preliminary Validity of Game-Based Fall Risk Assessment in Community-Dwelling Older Adults

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Cited by 59 publications
(54 citation statements)
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References 29 publications
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“…The majority of studies did not integrate the oldest old as a meaningful proportion of the sample, despite the increasing [10][11][12]14,17,[21][22][23][24][25][28][29][30][31][32][33][34][35][36][37][38][39][40]42,[44][45][46][47][48][49][50][51][52][53][54] To clarify sample proportions and enable our analysis, two authors contacted the respective authors seeking further clarification of the actual number of participants q85 years of age when necessary. Consistent with previous reviews, 2-5 this study highlights a substantial gap in the knowledge base and encourage further exploration into digital gaming use in those 85 years of age and greater.…”
Section: Discussionmentioning
confidence: 99%
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“…The majority of studies did not integrate the oldest old as a meaningful proportion of the sample, despite the increasing [10][11][12]14,17,[21][22][23][24][25][28][29][30][31][32][33][34][35][36][37][38][39][40]42,[44][45][46][47][48][49][50][51][52][53][54] To clarify sample proportions and enable our analysis, two authors contacted the respective authors seeking further clarification of the actual number of participants q85 years of age when necessary. Consistent with previous reviews, 2-5 this study highlights a substantial gap in the knowledge base and encourage further exploration into digital gaming use in those 85 years of age and greater.…”
Section: Discussionmentioning
confidence: 99%
“…The remaining 37 articles all reported high percentages of female participants, thus being the majority of the gender split. The study setting/context varied widely across the 46 articles and was composed of retirement/independent communities 11,12,14,21,24,26,29,32,39,40,42,44,47,48,53 (n = 15), communitydwelling 13,16,19,45,46,49 (n = 6), community center 20,31,38,51,52 (n = 5), hospital/assisted living/residential/nursing home/longterm care/institutionalized 10,[15][16][17][18]25,27,28,30,33,35,37,41,43,50,54 (n = 16), not specified 23 (n = 1), or other 34,36,55 (n = 3). The majority of the studies were primarily conducted across two different living environments (hospital/assisted living/residential/nursing home/long-term care/institutionalized) or reti...…”
Section: Discussionmentioning
confidence: 99%
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“…the principal determinants of the TUG test outcome, provide too little information and are inadequate to assess such a complex phenomenon as the risk of fall. recently, modified TUG tests with secondary motor or cognitive tasks have been proposed [31]. In the cognitive TUG, the subjects are asked to count backward, starting with 80 or 100, while completing the test task, whereas in the manual TUG test, they need to fulfil the task carrying a cup of water [32].…”
Section: Discussionmentioning
confidence: 99%
“…community-dwelling elderly adults (Yamada et al, 2011b). The results suggested that gamebased fall risk assessment has a high generality and is very useful for assessing communitydwelling elderly adults (Fig.…”
Section: Introductionmentioning
confidence: 91%