2022
DOI: 10.1177/17479541221086793
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The reliability and validity of mobalytics proving ground as a perceptual-motor skill assessment for esports

Abstract: This study aimed to investigate the test-retest reliability and discriminant validity of the Mobalytics Proving Ground™ assessment for League of Legends. Forty participants (age: 24.15 ± 3.68 y, sex: male = 31, female = 9) were a priori classified into two expertise groups: (1) esports players (age: 22.98 ± 3.64 y, sex: male = 18, female = 2), and (2) controls (age: 25.31 ± 3.42 y, sex: male = 13, female = 7). Participants completed three separate trials (60 s each) online. To assess test-retest reliability, v… Show more

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Cited by 5 publications
(2 citation statements)
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“…For example, authors have assessed individuals on metrics from standalone accuracy (Neri et al, 2021), to game score (Liu et al, 2021), to perceived performance (Hopp & Fisher, 2017). Although noted by prior authors (Leis et al, 2021;Pedraza-Ramirez et al, 2020;Pluss et al, 2022), the most empirically justified means to indicate performance is limited.…”
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confidence: 99%
“…For example, authors have assessed individuals on metrics from standalone accuracy (Neri et al, 2021), to game score (Liu et al, 2021), to perceived performance (Hopp & Fisher, 2017). Although noted by prior authors (Leis et al, 2021;Pedraza-Ramirez et al, 2020;Pluss et al, 2022), the most empirically justified means to indicate performance is limited.…”
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confidence: 99%
“…A significant difference in keyboard and mouse usage between CS: GO amateur players and professional players was reported in [28]. They particularly considered the time interval in which the player used the A and D keys to move to the right and left and the time interval in which the player pressed the left mouse button (MOUSE1) while moving forward using the key W. In one study, the Mobalytics Proving Ground Assessment (MPGA) could differentiate between highly skilled and low-skilled League of Legends (LoL) players [31]. MPGA is an online assessment tool that evaluates LoL players' ability to work with a mouse and keyboard in response to randomly appearing targets.…”
Section: Related Workmentioning
confidence: 99%