2013
DOI: 10.1111/bjet.12067
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The research and evaluation of serious games: Toward a comprehensive methodology

Abstract: The authors present the methodological background to and underlying research design of an ongoing research project on the scientific evaluation of serious games and/or computer‐based simulation games (SGs) for advanced learning. The main research questions are: (1) what are the requirements and design principles for a comprehensive social scientific methodology for the evaluation of SGs?; (2) to what extent do SGs contribute to advanced learning?; (3) what factors contribute to or determine this learning?; and… Show more

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Cited by 230 publications
(168 citation statements)
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References 115 publications
(156 reference statements)
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“…The framework is based upon the notion that learning activities are the central construct of learning interactively with games and that these activities need to be considered in relation to experiential or exploratory models of learning, whereby the learner becomes an active participant in the learning processes [22]. As a bottom-line, simulation and gaming is able to address four important things on increasing shared understanding.…”
Section: Methodsmentioning
confidence: 99%
“…The framework is based upon the notion that learning activities are the central construct of learning interactively with games and that these activities need to be considered in relation to experiential or exploratory models of learning, whereby the learner becomes an active participant in the learning processes [22]. As a bottom-line, simulation and gaming is able to address four important things on increasing shared understanding.…”
Section: Methodsmentioning
confidence: 99%
“…Por outro lado, diversos trabalhos apontam para a relevância dos jogos na educação (Smale et a l. 2016;Al-Azawi et al 2016), em particular a educação empreendedora (Mayer et al, 2013).…”
Section: Introductionunclassified
“…The design cycle, then, is at the heart of the design process and refers to an iterative approach to design and developing the artefacts. Focusing prominently on the research and evaluation aspects, Mayer and colleagues [41] argue for a more coherent approach to research, and offer concrete advice on the development of a corresponding research framework. They specifically aim to address the broad application scope of serious games, while being useable in practice.…”
mentioning
confidence: 99%