Encyclopedia of E-Health and Telemedicine 2016
DOI: 10.4018/978-1-4666-9978-6.ch063
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The Role of Audio in Two Accessible Vision-Rehabilitation Games for Blind Teenage Users

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Cited by 1 publication
(2 citation statements)
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“…The systematic review we conducted revealed several uses of XR in O&M. A study by [27] examined the advantages, challenges, and future potential of XRs in empowering individuals with visual impairments and found that XR has the potential to support individuals with visual impairments to navigate confidently and independently. Another study by [28] implemented a VR platform for O&M training focused on glaucoma.…”
Section: Xr In Orientation and Mobility Education (Oandm)mentioning
confidence: 99%
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“…The systematic review we conducted revealed several uses of XR in O&M. A study by [27] examined the advantages, challenges, and future potential of XRs in empowering individuals with visual impairments and found that XR has the potential to support individuals with visual impairments to navigate confidently and independently. Another study by [28] implemented a VR platform for O&M training focused on glaucoma.…”
Section: Xr In Orientation and Mobility Education (Oandm)mentioning
confidence: 99%
“…Ref. [27] created a vision rehabilitation game utilizing 3D spatialized sound, which enhanced auditory localization, body rotation, and spatial understanding in VI children and teenagers. Ref.…”
Section: Spatial Cognitionmentioning
confidence: 99%