2023
DOI: 10.1038/s41598-023-38936-7
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The role of dominance in sibling relationships: differences in interactive cooperative and competitive behavior

Abstract: Siblings strongly influence each other in their social development and are a major source of support and conflict. Yet, studies are mostly observational, and little is known about how adult sibling relationships influence social behavior. Previous tasks exploring dynamically adjusting social interactions have limitations in the level of interactivity and naturalism of the interaction. To address these limitations, we created a cooperative tetris puzzle-solving task and an interactive version of the chicken gam… Show more

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Cited by 3 publications
(4 citation statements)
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References 73 publications
(104 reference statements)
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“…Interestingly, in the same sample using other interactive tasks, we observed that sibling pairs exhibited high dominance traits displayed more competitive behavior, and a relatively apathetic sibling relationship. Siblings with low dominance traits showed a more affectionate and reciprocal relationship and cooperative turn-taking strategies during an interactive version of the Chicken Game task ( Hernandez-Pena et al, 2023 ). In the iTAP, sibling dominance and motivation to win were associated with a mutual aggression strategy.…”
Section: Discussionmentioning
confidence: 99%
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“…Interestingly, in the same sample using other interactive tasks, we observed that sibling pairs exhibited high dominance traits displayed more competitive behavior, and a relatively apathetic sibling relationship. Siblings with low dominance traits showed a more affectionate and reciprocal relationship and cooperative turn-taking strategies during an interactive version of the Chicken Game task ( Hernandez-Pena et al, 2023 ). In the iTAP, sibling dominance and motivation to win were associated with a mutual aggression strategy.…”
Section: Discussionmentioning
confidence: 99%
“…The sample took part in a broader study including a total of three tasks followed by a set of self-report instruments, taking 2.5 h in total. Participants also played two other interactive tasks, including a Tetris Cooperative Task and an interactive version of the Chicken Game task (see Hernandez-Pena et al, 2023 for details). Before each task participants received instructions through a pre-recorded presentation to ensure consistency in explanation.…”
Section: Methodsmentioning
confidence: 99%
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