Global Game Industries and Cultural Policy 2016
DOI: 10.1007/978-3-319-40760-9_6
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The Role of Dual Institutional- and Technological Entrepreneurship in the Formation of the Japanese Social-Game Industry

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“…In 2012, the media and the Consumer Affairs Agency criticised kompu gacha . In response, major social game platforms and developers decided to restrict kompu gacha (Ernkvist, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…In 2012, the media and the Consumer Affairs Agency criticised kompu gacha . In response, major social game platforms and developers decided to restrict kompu gacha (Ernkvist, 2016).…”
Section: Introductionmentioning
confidence: 99%