“…Another study by Ham et al's (2016) supports connection between flow and entertainment. Based on these views and definitions, the concept of flow was characterized by high level of control and skill, telepresence, focused attention, involvement in the game, as well as high degree of challenge, playfulness, concentration levels, and arousal (Catalán et al, 2019b;Çadırcı and Gungor, 2019;Goh and Ping, 2014;Sukoco and Wu, 2011;Vashisht and Sreejesh, 2015). One author also examined the opposite of flow, defined as intrusiveness (Martí-Parreño et al 2013).…”