“…The use of educational games in the classroom is commonly done with desktops, laptops, mobiles, augmented reality, interactive tables and tablets Goh, Shou, Tan, & Lum, 2012;Gwee, San Chee, & Tan, 2011). An alternative is the Interpersonal Computer with shared display, which allows all students in a course to interact simultaneously while the teacher can monitor the students' work to mediate those in need (Alcoholado et al, 2012).…”