Biographical Details:Soonja Yeom, is a Lecturer in School of Engineering and ICT. She teaches computer security and programming for the internet. Currently she is a PhD candidate with a thesis titled 'Undergraduate student acceptance of haptic simulation in gross anatomy learning'. Her research interests include technology-enhanced learning, human computer interface, and computer security.Derek Choi-Lundberg, PhD, is Senior Lecturer in Anatomy, School of Medicine, University of Tasmania. He teaches gross anatomy, neuroanatomy and embryology to first to third year medical students, and coordinates year 1, semester 2 of the MBBS course. His research interests include medical and anatomical sciences education, technology-enhanced learning, assessment, near-peer and reciprocal peer teaching & learning, and student learning approaches in anatomy.Andrew Fluck, PhD, is a Senior Lecturer in Information Technology and teacher educator at the University of Tasmania. He has an interest in curriculum transformation through the use of computers; developed an eExam system for students to use their own computers in high stakes assessment; and serves on the executive of Working Group 3.3 (research into educational applications of information technologies) for IFIP/UNESCO. See more at http://andrew.fluck.id.au/.Arthur Sale, PhD, is Emeritus Professor of Computer Science at the University of Tasmania. He has lectured on many aspects of ICT over a career of 55 years including human-computer interfaces, served as Chairman of the University's Professorial Board, as Pro Vice-Chancellor and was for 20 years head of the ICT department. He has published over 90 papers, many book chapters and two books. His primary research interests lie in computer design, programming languages, and the effects of the Internet on society.3
Abstract:Purpose -This research evaluates factors influencing undergraduate students' acceptance of a computer-aided learning (CAL) resource using the Phantom Omni haptic stylus to enable rotation, touch and kinaesthetic feedback, and display of names of three-dimensional (3D) human anatomical structures on a visual display. Design/methodology/approach -Software was developed using the software development life cycle, and was tested by students enrolled in various bachelor degrees at three stages of development within Technology Acceptance Model, action research and design research methodology frameworks, using mixed methods of quantitative and qualitative analysis. Findings -The learning system was generally well-accepted, with usefulness (72 ± 18, mean ± standard deviation, 0-100 visual analogue scale) rated higher (p<0.001) than ease of use (57 ± 22). Ease of use ratings declined across the three versions as modules were added and complexity increased. Students with prior experience with 3D interfaces had higher intention to use the system, and scored higher on identification of anatomical structures. Students with greater kinaesthetic learning preferences tended to rate the system higher. Haptic feedback was consi...