Haptics Rendering and Applications 2012
DOI: 10.5772/32809
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The Role of Haptics in Games

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Cited by 31 publications
(14 citation statements)
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“…This can be in different contexts such as education, training, health, or interpersonal communication. Most research agrees that digital serious games contain different media, which can be a combination of text, graphics [29], animations [30], audio [31], haptics [27,32], and so forth. Furthermore, we believe that the "serious" term in serious games comes from their role of conveying some message or input, be it knowledge, skill, or in general some content to the player.…”
Section: Terminology and Definitionmentioning
confidence: 99%
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“…This can be in different contexts such as education, training, health, or interpersonal communication. Most research agrees that digital serious games contain different media, which can be a combination of text, graphics [29], animations [30], audio [31], haptics [27,32], and so forth. Furthermore, we believe that the "serious" term in serious games comes from their role of conveying some message or input, be it knowledge, skill, or in general some content to the player.…”
Section: Terminology and Definitionmentioning
confidence: 99%
“…One of the most important properties found was music incorporation in the game, which helps increase players motivation to exercise using the game in question. Also, integrating haptic feedback in serious games has, among others, the potential to enhance the learning experience through a tactile perception of objects [27] and to provide more realism in rehabilitation games for stroke patients [32].…”
Section: Modalitymentioning
confidence: 99%
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“…Tais avanços contribuem em "larga escala para a solução de problemas antes insolúveis e que podem reverter em melhores condições de vida e saúde para o paciente"[Barra et al 2006]. Uma dasáreas tecnológicas que vem ganhando destaqueé a dos serious games, que são aplicações que se estendem além dos jogos tradicionais, incluindo a educação, gestão pública, treinamento militar, cuidados de saúde e terapia, dentre outros[Orozco et al 2012]. Tecnologias de computação visual também possibilitam ao usuário uma interação diferenciada com o computador, além de oferecer uma forma mais eficiente de envolvimento do usuário com os sistemas de software em si[Rodrigues et al 2011].…”
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“…Joysticks can either be an individual gadget or integrated with gamepads. A haptic one provides 2-DOF force feedbacks that can mimic gear stick for controlling vehicles and planes [52].…”
Section: Haptic Devicementioning
confidence: 99%