2021
DOI: 10.1089/cyber.2020.0030
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The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study

Abstract: The impact of violent video game exposure (VVGE) on aggressive behaviors has been extensively explored, but still remains controversial. Although some studies have shown slight detrimental short-term effects of VVGE, other studies have failed to find any consequence. In addition, the existence of long-lasting effects on aggressiveness, or their impact on adolescents, are still not well established. One limitation of most of these studies is that they do not control for other important risk variables for aggres… Show more

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Cited by 18 publications
(12 citation statements)
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“…However, a balanced perspective should be adopted along with the program since normal Internet adolescent's users or adolescents under no VVGE or low-level VVGE categories were negatively associated with school bullying behaviors, which indicated the possible benefits of game playing ( 27 ). Notably, our results among these weak correlations between different sub-types of school bullying and VVGE were also in line with previous studies ( 26 , 28 , 29 ).…”
Section: Discussionsupporting
confidence: 93%
“…However, a balanced perspective should be adopted along with the program since normal Internet adolescent's users or adolescents under no VVGE or low-level VVGE categories were negatively associated with school bullying behaviors, which indicated the possible benefits of game playing ( 27 ). Notably, our results among these weak correlations between different sub-types of school bullying and VVGE were also in line with previous studies ( 26 , 28 , 29 ).…”
Section: Discussionsupporting
confidence: 93%
“…Catharsis theory posits that playing video games can release aggressive behavior and have a calming effect by channeling latent aggression, and therefore video games can positively affect player behavior [ 30 ]. Multiple longitudinal studies concluded that exposure to violent video games is unrelated to youth aggression [ 13 , 31 , 32 ]. Furthermore, a recent meta-analysis showed that longitudinal studies do not appear to support long-term links between playing violent video games and youth aggression.…”
Section: Discussionmentioning
confidence: 99%
“…The second sub-theme consists of three potential moderators which are ethnicity, deviant peers and social aspect. A study conducted by López-Fernández, Mezquita et al (2021) found that across both cross-sectional and longitudinal waves, the presence of a deviant friend moderated the increase of aggressive behaviour among adolescents who with greater exposure to VVG. Meanwhile, Halbrook, O'Donnell and Msetfi (2019) noted that video-game effects on well-being greatly depended on the moderation ability of social aspects which in this case could strengthen or weaken the relationship.…”
Section: Social Cognition (Sc)mentioning
confidence: 99%