“…Through storywalking we explored how we could apply some of the design lessons learned from Dear Esther in performance, particularly ambiguity in design and storytelling (Pinchbeck, 2012a), symbolic environment design, creating emotional landscapes through dramatic visual style, use of detail for sewing the narrative to the world, subliminal signposting (Briscoe, 2012a), embedded and emergent storytelling, non-linearity (see Rouse III, 2001), anticipatory and interpretive play (Upton, 2015), anticipatory design (Rouse III, 2001). At the same time, we were 'listening' to the site and exploring design strategies and techniques used in participatory and site-specific performance, namely responding to the site as 'host' by creating narrative and sensory 'see-through' overlays -work as 'ghost' (Pearson, 2010: 35), using site and work as co-creators which combine to create a palimpsestic aesthetic (Turner, 2004), engaging with walking as an aesthetic practice through walkscapes (Careri, 2017), smell-walks (Henshaw, 2014), smellscapes (Drobnick, 2002;Hill and Paris, 2014;Howes, 2005;Porteous, 1985), seascapes (Pungetti, 2012), using sound to augment/complement/highlight the site -soundscapes (Murray Schafer, 1994;Smalley, 2007;Voegelin, 2014), in-situ creative writing, sound and visual installation design, exploring the aesthetic and narrative potential of the 'ruin' (Arnold-De Simine, 2015;Beswick, 2015;Dillon, 2011;Edensor, 2008;Lorimer and Murray, 2015;Smith, 2015).…”