Abstract:The chapter is an attempt to structure the lesson in a holistic way with the use and application of educational robotics. Emphasis is given on developing students' creativity, which is one of the dominant challenges of modern educational system, as it can be achieved through an educational environment focused on it. The use of STEAM method can help students develop creativity and at the same time develop skills such as programming and using new technologies (ICT). In fact, robotic constructions can help studen… Show more
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