2019
DOI: 10.31234/osf.io/tzd7f
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The Social Media Game? How Gamification Shapes Our Social Media Engagement.

Abstract: This chapter provides an overview of the gamification elements currently applied by three popular social media platforms: Snapchat, Instagram and Facebook. Their gamified ele- ments are analysed within the framework of motivational psychology theories and persuasive design. The question is then addressed if through social media’s extensive use of gamifica- tion elements, it has been turning into a game. Finally, the ethical implications of gamification’s use are discussed. The focus thereby lies on social comp… Show more

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Cited by 3 publications
(5 citation statements)
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“…The label emerges after the user has seen all new content since the last log in (Instagram 2018). However, if the user follows many people and groups, the scrolling may continue for a long time, as this label can turn into a badge to be collected (Hristova et al 2021). The label's introduction coincided with the increasing popularity of stories, which redirected users' attention to the horizontal movements.…”
Section: The Effortless Flow Of Designmentioning
confidence: 99%
“…The label emerges after the user has seen all new content since the last log in (Instagram 2018). However, if the user follows many people and groups, the scrolling may continue for a long time, as this label can turn into a badge to be collected (Hristova et al 2021). The label's introduction coincided with the increasing popularity of stories, which redirected users' attention to the horizontal movements.…”
Section: The Effortless Flow Of Designmentioning
confidence: 99%
“…Gamification elements have been gaining influence in a broad variety of domains [1,2], their presence also shaping the face of online media [3,4]. Notably, social media have been dynamically evolving in its relation to interface elements that could be classified as gamification.…”
Section: Introductionmentioning
confidence: 99%
“…In practice, users send images and videos, which immediately disappear from recipients' devices after they are viewed. Recent analyses indicate that Snapchat, which now has over 203 billion daily active users as of 2019 [7], has become more heavily gamified [3] featuring elements such as points, rewards, feedback and challenges among others. One of the most influential gameful features of Snapchat is "Snap Streaks": a score that signifies how many days in a row two users have been exchanging pictures with one another.…”
Section: Introductionmentioning
confidence: 99%
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