2000
DOI: 10.2307/1213732
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The Startle Effect: Implications for Spectator Cognition and Media Theory

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Cited by 30 publications
(7 citation statements)
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“…The most well-used auditory (and visual) device in horror film is the startle reflex (SR), and this tends to be provoked by the jump scare referred to earlier – the sound of a bump, a sudden burst of noise, some dialogue, or music (Baird, 2000). The first known example of a startle effect in horror film is seen and heard in The Cat People (1942) when the sound of a bus door opening occurs just when the viewer is expecting an attack, but the film cuts to this noise and the shot of the door opening.…”
Section: Sound In Horrormentioning
confidence: 99%
“…The most well-used auditory (and visual) device in horror film is the startle reflex (SR), and this tends to be provoked by the jump scare referred to earlier – the sound of a bump, a sudden burst of noise, some dialogue, or music (Baird, 2000). The first known example of a startle effect in horror film is seen and heard in The Cat People (1942) when the sound of a bus door opening occurs just when the viewer is expecting an attack, but the film cuts to this noise and the shot of the door opening.…”
Section: Sound In Horrormentioning
confidence: 99%
“…In line with the notion that games can build narrative through their spatial architecture (Jenkins, 2003), we designed the world as a series of rooms that the participant walks through and explores. Critically, the threatening content of these rooms varies to elicit different levels of threat (Ntokos, 2018), including both ominously quiet periods and jump-scare style startling events (Baird, 2000). The order of these rooms was further designed to follow a narrative arc common across suspenseful media (Boyd et al, 2020;Lehne & Koelsch, 2015), beginning in a seemingly safe, neutral space, and then proceeding through a series of ambiguously threatening scenes, before returning to another neutral space.…”
Section: The Virtual Worldmentioning
confidence: 99%
“…This is a respond for people who want to be interested in other lives and other worlds and media provides them a large facility. Meanwhile media use an attractive language and attract people to fantastic worlds via their languages (Baird, 2000). Media use all materials in the world and in universe to design attractive productions.…”
Section: Role Of Media In Societymentioning
confidence: 99%