2019
DOI: 10.3233/efi-180189
|View full text |Cite
|
Sign up to set email alerts
|

The student experience of student-centered learning methods: Comparing gamification and flipped classroom

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
14
0
1

Year Published

2019
2019
2023
2023

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 9 publications
(15 citation statements)
references
References 37 publications
0
14
0
1
Order By: Relevance
“…Students' learning was reinforced with the gamification activities in the classroom. Similarly, there were studies in the literature that used flipped learning and gamification methods together in the teaching (Alsancak Sırakaya, 2017;Gómez-Carrasco et al, 2020;Gündüz & Akkoyunlu, 2020;Hung, 2018;Lai & Foon, 2019;Lo & Hew, 2020;Matsumoto, 2016;Özer et al, 2018;Parra-González et al, 2021;Pozo Sánchez et al, 2020;Sailer & Sailer, 2021;Segura-Robles et al, 2020;Thongmak, 2019;Zainuddin et al, 2019;Zou, 2020). Matsumoto (2016) found that the flipped learning and gamification activities were to be successful in improving students' understanding and motivation.…”
Section: Discussion Conclusion and Suggestionsmentioning
confidence: 98%
See 3 more Smart Citations
“…Students' learning was reinforced with the gamification activities in the classroom. Similarly, there were studies in the literature that used flipped learning and gamification methods together in the teaching (Alsancak Sırakaya, 2017;Gómez-Carrasco et al, 2020;Gündüz & Akkoyunlu, 2020;Hung, 2018;Lai & Foon, 2019;Lo & Hew, 2020;Matsumoto, 2016;Özer et al, 2018;Parra-González et al, 2021;Pozo Sánchez et al, 2020;Sailer & Sailer, 2021;Segura-Robles et al, 2020;Thongmak, 2019;Zainuddin et al, 2019;Zou, 2020). Matsumoto (2016) found that the flipped learning and gamification activities were to be successful in improving students' understanding and motivation.…”
Section: Discussion Conclusion and Suggestionsmentioning
confidence: 98%
“…Gündüz and Akkoyunlu, (2020) found that the experimental group taught with the online flipped learning and gamification activities had higher scores than the control group. In their studies, , Hung (2018), Lai and Foon (2019), Thongmak (2019), Zainuddin et al (2019), Gómez-Carrasco et al (2020, Lo and Hew (2020), Pozo Sánchez et al (2020), Segura-Robles et al (2020), Parra-González et al (2021, Sailer and Sailer (2021), found that flipped learning and gamification methods were beneficial. The results matched the results of the studies in the literature.…”
Section: Discussion Conclusion and Suggestionsmentioning
confidence: 99%
See 2 more Smart Citations
“…Parallels between this beta-course and previous research were drawn on how a gamification setting enhances student-teacher interaction and student-centered environments. For example, Thongmak (2019) and Aleksic-Maslac et al (2017) identified how gamification strengthens the students' desire to learn more. This desire to learn more is analogous with Fink's TSL tenet of "learning to learn" and how students in this course expressed how they are motivated to further develop their empathy.…”
Section: Discussionmentioning
confidence: 99%