SAE Technical Paper Series 1992
DOI: 10.4271/921978
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The Test, Evaluation, Development, and Use of a Manned Flight Simulator to Support Navy Developmental Testing of the V-22 Osprey

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“…• fully interoperability allowing to combine the SPIDER with multiple models and simulators as part of a Federation This means that even low cost solutions nowadays introduce very high value new features and capabilities respect old classical expensive solutions that were limiting the use mostly just to defense and aerospace (Vandervliet 1992;Oberhauser et al,2015) In addition, the developments in the field of VR & AR devices have create a scalable set of solutions that moves from 400'000 USD of an advanced Visualization System to 40'000 of a SPIDER, 4'000 for AR with Hololens, 400 for VR with Oculus Rift down to less than 40 Euro for a Headset holder for a Smartphone able to support stereoscopic viewing and VR (Papachristos et al,2017;Bruzzone et al 2019;Elor et al2020). Obviously in case of distributed interactive simulation it is crucial proper adoption of correct protocols and data exchange as well as techniques to improve connectivity performance (Bruzzone et al, 1998, Zeigler et al, 1998Fujimoto 2000;Liu et al, 2014;Graf et al, 2017).…”
Section: Existing Technologies and Future Trendsmentioning
confidence: 99%
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“…• fully interoperability allowing to combine the SPIDER with multiple models and simulators as part of a Federation This means that even low cost solutions nowadays introduce very high value new features and capabilities respect old classical expensive solutions that were limiting the use mostly just to defense and aerospace (Vandervliet 1992;Oberhauser et al,2015) In addition, the developments in the field of VR & AR devices have create a scalable set of solutions that moves from 400'000 USD of an advanced Visualization System to 40'000 of a SPIDER, 4'000 for AR with Hololens, 400 for VR with Oculus Rift down to less than 40 Euro for a Headset holder for a Smartphone able to support stereoscopic viewing and VR (Papachristos et al,2017;Bruzzone et al 2019;Elor et al2020). Obviously in case of distributed interactive simulation it is crucial proper adoption of correct protocols and data exchange as well as techniques to improve connectivity performance (Bruzzone et al, 1998, Zeigler et al, 1998Fujimoto 2000;Liu et al, 2014;Graf et al, 2017).…”
Section: Existing Technologies and Future Trendsmentioning
confidence: 99%
“…They allow simulation of vibration, collisions and accelerations. It is possible to employ in virtual reality even more specific or specialized equipment (VanderVliet 1992;Pollini et al,2008). In practice, nowadays more and more devices are being developed with VR integration in mind.…”
Section: Motion Platformmentioning
confidence: 99%