In this thesis, I created a game based on selected stories from The Epic of King Gesar, the world's longest epic poem. The purpose of this game is to encourage Tibetans to discover the importance of their culture and to encourage people to create culture-based content. My game offers a 2D pixel art-based visual novel experience. I applied a mixed-method survey that included pre-interviewing, playtesting, administering a questionnaire, and post-interviewing to 43 players. Initial findings suggest that games can be used to transmit cultural knowledge. By incorporating traditional culture into games, games can become a powerful medium of cultural communication that transcends linguistic, cultural, and national boundaries. Furthermore, I hope to inspire game developers who are interested in creating games that are heavy on distinct cultural elements through this study.