2021
DOI: 10.1002/sce.21605
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The trouble with STEAM and why we use it anyway

Abstract: As an emerging field of theory, research, and practice, STEAM (Science, Technology, Engineering, Arts, and Mathematics) has received attention for its efforts to incorporate the arts into the rubric of STEM (Science, Technology, Engineering, and Mathematics) learning. In particular, many informal educators have embraced it as an inclusive and authentic approach to engaging young people with STEM. Yet, as with many nascent fields, the conceptualization and usage of STEAM is somewhat ambivalent and weakly theori… Show more

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Cited by 92 publications
(95 citation statements)
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“…In their thorough overview of the various contested conceptualisations of the term STEAM, Mejias et al (2021), (p.209) also feature the word "mutual", concluding that STEAM has the most potential for positive impact when the arts is given equal status among the STEM subjects, and both are "mutually instrumental" to one another. Bevan et al (2019) and Mejias et al (2021) present a framework of conjectured STEAM epistemic practices developed through observation of out-ofschool transdisciplinary art and science programmes for youth, including those in Science Gallery Dublin described in Learning Environments and Methods. We adopt a version of this framework, modified by us, as a pedagogical model within which to position zines as a STEAM learning and reflective tool (Figure 1).…”
Section: Pedagogymentioning
confidence: 99%
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“…In their thorough overview of the various contested conceptualisations of the term STEAM, Mejias et al (2021), (p.209) also feature the word "mutual", concluding that STEAM has the most potential for positive impact when the arts is given equal status among the STEM subjects, and both are "mutually instrumental" to one another. Bevan et al (2019) and Mejias et al (2021) present a framework of conjectured STEAM epistemic practices developed through observation of out-ofschool transdisciplinary art and science programmes for youth, including those in Science Gallery Dublin described in Learning Environments and Methods. We adopt a version of this framework, modified by us, as a pedagogical model within which to position zines as a STEAM learning and reflective tool (Figure 1).…”
Section: Pedagogymentioning
confidence: 99%
“…The zine-making sessions outlined in the subsequent sections of this paper asked students to reflect on their learning within an informal STEAM environment and are designed to surface these epistemic practices of STEAM in their own right, as described in the following questions that a zine-maker may ask themselves during one such session. These questions were developed specifically for the zine activity and highlight the adaptability and flexibility of the STEAM pedagogy framework of Mejias et al (2021). This provides an example of how practitioners may examine the STEAM potential of their proposed activities under the three strands of this framework: exploring, meaning-making and critiquing.…”
Section: Pedagogymentioning
confidence: 99%
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“…The role of 'A' in STEAM education STEAM education has risen up the research agenda in recent years (see Yakman, 2010Yakman, , 2017Colucci-Gray et al, 2017;MacDonald et al, 2019;Perignat & Katz-Buonincontro, 2019;Mejias et al, 2021). There are a number of different justifications for the inclusion of the arts in the more familiar STEM acronym, reflecting a range of practice and ideological reasons.…”
Section: Introductionmentioning
confidence: 99%