“…Because some existing gaming motivation scales developed for specific games such as MMORPGs (Yee, Ducheneaut, & Nelson, 2012). Moreover, some existing gaming motivation scales developed for emotional engagement for satisfaction not by gameplay actions (Demetrovics et al, 2011;Lafrenière, Verner-Filion,, & Vallerand, 2012 Akgün and Topal (2018) comprising player types such as philanthropists, socializers, free spirits, achievers, players, and disruptors, the scale was developed in relation to gamification rather than motivation. Although there is some crossover in player types, the player types in the two scales arguably have different scopes and fields of application.…”