2018
DOI: 10.21449/ijate.379139
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The Turkish Adaptation Study of the Gamification User Types Hexad Scale

Abstract: The aim of this study is to adapt the Gamification User Types Hexad Scale (GUTHS) created based on Marczewski's (2015) user type hexad framework and validated by Tondello et al. (2016) into the Turkish context. The original scale consists of six dimensions, each of which has four items. The dimensionsand the user types that they refer to -are "Free spirit," "Socializer," "Achiever," "Philanthropist," "Player," and "Disruptor." It is the motive of this study that identifying and studying these user types may pr… Show more

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Cited by 18 publications
(24 citation statements)
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“…Marczewski's game elements and the Hexad scale have been used in several validation studies [145][146][147], including observations in educational settings [148,149]. Although the User Types Hexad plays an important part in the design choices related to the elements, the focus of this paper is the elements themselves.…”
Section: Game Elementsmentioning
confidence: 99%
“…Marczewski's game elements and the Hexad scale have been used in several validation studies [145][146][147], including observations in educational settings [148,149]. Although the User Types Hexad plays an important part in the design choices related to the elements, the focus of this paper is the elements themselves.…”
Section: Game Elementsmentioning
confidence: 99%
“…Each factor in the scale is represented by four items. Although Akgün and Topal (2018) removed two items for the first version of the scale, in this study where the revised scale was adapted, no item was excluded.…”
Section: Discussion Conclusion Recommendationsmentioning
confidence: 99%
“…Although Akgün and Topal (2018) conducted the adaptation of the scale to Turkish, they used the first version proposed in CHI PLAY'16 conference by Tondello et al (2016). Therefore, they had to remove some items from the scale due to the weak load values and high error rates.…”
Section: The Purpose Of Studymentioning
confidence: 99%
“…Because some existing gaming motivation scales developed for specific games such as MMORPGs (Yee, Ducheneaut, & Nelson, 2012). Moreover, some existing gaming motivation scales developed for emotional engagement for satisfaction not by gameplay actions (Demetrovics et al, 2011;Lafrenière, Verner-Filion,, & Vallerand, 2012 Akgün and Topal (2018) comprising player types such as philanthropists, socializers, free spirits, achievers, players, and disruptors, the scale was developed in relation to gamification rather than motivation. Although there is some crossover in player types, the player types in the two scales arguably have different scopes and fields of application.…”
Section: Discussionmentioning
confidence: 99%
“…To date, there is little in the way of player type scales for MMO games in the Turkish literature (Doğan & Şahin, 2017). The Gamification User Types Hexad Scale developed by Tondello et al (2016) was adapted into Turkish by Akgün and Topal (2018). However, this scale was developed for gamification purposes rather than for MMO-type videogames.…”
Section: Figure 1 About Herementioning
confidence: 99%