2017
DOI: 10.1016/j.nepr.2017.08.019
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The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study

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Cited by 85 publications
(73 citation statements)
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“…Our findings in this study are similar to those of Gallegos et al, who reported that game scores and rankings were not a motivating element for nursing students, despite the competitive nature of online games. These authors concluded that nursing students might have a high level of intrinsic motivation, so they may not need a gaming component to improve their performance [2].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Our findings in this study are similar to those of Gallegos et al, who reported that game scores and rankings were not a motivating element for nursing students, despite the competitive nature of online games. These authors concluded that nursing students might have a high level of intrinsic motivation, so they may not need a gaming component to improve their performance [2].…”
Section: Discussionmentioning
confidence: 99%
“…Nevertheless, educational games in nursing education should be validated, in order to analyze their viability, make them more attractive and capable of combining theory and practice [12]. Students positively assess immediate feedback given by educational games, as they include a personal response system that increases content acquisition and comprehension, as well as motivation in nursing [2].…”
Section: Discussionmentioning
confidence: 99%
“…The system provides real-time capturing, encoding, and streaming to the client. On the other hand, Gallegos et al [44] presented Gamelab©, a 3D platform that has multiple quests that meet the same learning objective, which allows students to select the learning activity that is most appealing to them.…”
Section: Development Of Game Generation Platforms To Education Applicmentioning
confidence: 99%
“…Moreover, positive responses to the game in the educational system are evident by Strickland and Kaylor [21]. On the other hand, Gallegos et al [13] introduced a game-based learning platform 3D GameLab© where students gave negative feedback to this educational gaming strategy.…”
Section: Gamification and Game Elementsmentioning
confidence: 99%