2010
DOI: 10.11120/ened.2010.05010002
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The use of ACT-UK Virtual Reality Simulation Centre to enhance the learning experience of undergraduate building students

Abstract: The National Centre for Advanced Construction Technology (ACT-UK), based at Coventry University, is a newly established construction management simulation centre. The aim of this research is to investigate the possible role of ACT-UK in the undergraduate Building degree curriculum at Coventry University. Case study methods are adopted and include questionnaire surveys and interviews of construction employers, students and academics to develop a proposal for the possible use of the new simulation centre. The an… Show more

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Cited by 5 publications
(4 citation statements)
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“…It has been applied in the extant literature in several approaches such as time-lapse videos, power point tours, interactive panoramas (Robert et al, 2006) and real-time streaming from large construction project sites (Jaselskis et al, 2011) as well as adaptive e-tutorials (Kamardeen, 2014). In addition, the virtual construction site has the potential to be extended to the construction industry as a training tool for offsite production (Goulding et al, 2012) or construction management (De Vries et al, 2004;Austin and Soetanto, 2010).…”
Section: Virtual Construction Sitementioning
confidence: 99%
“…It has been applied in the extant literature in several approaches such as time-lapse videos, power point tours, interactive panoramas (Robert et al, 2006) and real-time streaming from large construction project sites (Jaselskis et al, 2011) as well as adaptive e-tutorials (Kamardeen, 2014). In addition, the virtual construction site has the potential to be extended to the construction industry as a training tool for offsite production (Goulding et al, 2012) or construction management (De Vries et al, 2004;Austin and Soetanto, 2010).…”
Section: Virtual Construction Sitementioning
confidence: 99%
“…Virtual Reality (VR) immersive environments are further proposed in order to enhance user experience in navigating the created virtual worlds 1 . Numerous works have been published with regards to the development of VR environments 2,3,4 .…”
Section: Visualization In Constructionmentioning
confidence: 99%
“…The resulting pruned octree contains much fewer points that the entire one, but these cover the entire scene as homogeneously as possible. In our implementation, we use N max = 200 and N' max = 400 and V min = 5m 3 . Note that the pruned octree is only computed once offline.…”
Section: Pose Initializationmentioning
confidence: 99%
“…Scholars from different research fields defined virtual reality individually, and Sherman and Jenkins defined virtual reality with five "I's": "focused, interactive, immersive, exemplary, and intuitive" [12]. Pimentel and Teixeira define virtual reality as an immersive, interactive experience generated through a computer [13][14][15][16]. In a more recent paper, Dionysus et al propose that virtual reality is a computer-generated simulation platform in which three-dimensional objects and environments appear as if they are real and intuitive, and with which users can interact [17].…”
Section: Introductionmentioning
confidence: 99%