2011 IEEE Congress of Evolutionary Computation (CEC) 2011
DOI: 10.1109/cec.2011.5949808
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The use of an aesthetic measure for the evolution of fractal landscapes

Abstract: This paper explores the use of an aesthetic measure to aid the generation of fractal landscapes. Virtual landscapes are important for applications ranging from games to simulation. This paper extends work done on the auto generation of virtual landscapes for climate change visualisation, by adding an aesthetic measure based fitness function to the evolutionary algorithm, thus reducing the reliance of the method on user based evaluation. A genetic algorithm that uses an aesthetic measure of fitness based on inf… Show more

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Cited by 8 publications
(8 citation statements)
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“…In particular these mathematical patterns can often provide more natural appearing shapes and three-dimensional structural forms [5]. The use of fractal/recursive methods to automatically create complete structural game environments has been explored in several projects and this offers potential to address some issues regarding the scale of modern interactive computer games and the need for increasing numbers of new spaces and environments [3], [13].…”
Section: Applying Fractal Principles and Designsmentioning
confidence: 99%
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“…In particular these mathematical patterns can often provide more natural appearing shapes and three-dimensional structural forms [5]. The use of fractal/recursive methods to automatically create complete structural game environments has been explored in several projects and this offers potential to address some issues regarding the scale of modern interactive computer games and the need for increasing numbers of new spaces and environments [3], [13].…”
Section: Applying Fractal Principles and Designsmentioning
confidence: 99%
“…Every location and surface is created geometrically and carefully designed to provide players with a particular visual, ideally immersive, experience. The repetitive process, at heart of fractal mathematics, generates engaging, often uncannily natural patterns, images and objects [1,2,3]. The potential to use this fractal technique to enhance the surface textures and bump maps in game spaces was the key focus of this project.…”
Section: Introductionmentioning
confidence: 99%
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“…However, we address this by the use of an aesthetic measure where the evolution of images is guided without the need for significant user involvement. In previous work, (Walsh and Gade, 2011) implemented a Kolmogorov complexity aesthetic measure (Li, 1997) to generate landscape designs automatically. The results were encouraging and have led us to integrate additional aesthetic measures into our library, hoping to improve the ability of our algorithms to generate more pleasing landscape designs for users.…”
Section: Introductionmentioning
confidence: 99%