2021
DOI: 10.24251/hicss.2021.078
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The Use of Augmented Reality in Retail: A Review of Literature

Abstract: Novel digital technologies are affording ways to superimpose perceptual information (be it auditory, visual, haptic or olfactory) onto our reality, e.g. in retail environments. These technologies that aim to enhance reality are generally called Augmented Reality (AR) technologies. Today, the field of research focused on AR retail has evolved to mature enough state that an overview of the state-of-the-art, results and ways in which AR has been employed in research is needed. Therefore, in this study we conduct … Show more

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Cited by 31 publications
(33 citation statements)
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“…For instance, most online retail AR applications achieve low total numbers of installs on customer smartphones compared to AR applications with a more playful purpose (Dacko, 2017). Due to reserved customer acceptance of AR in retail, its impact on business performance is hardly assessable, and retailers are thus unconfident about the future of AR in their business (Pozharliev et al, 2021;Riar et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…For instance, most online retail AR applications achieve low total numbers of installs on customer smartphones compared to AR applications with a more playful purpose (Dacko, 2017). Due to reserved customer acceptance of AR in retail, its impact on business performance is hardly assessable, and retailers are thus unconfident about the future of AR in their business (Pozharliev et al, 2021;Riar et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…D2 Hardware: The implemented hardware significantly impacts how the user interacts with the AR solution. Four major characteristics have been identified: mobile AR [9,11,14,25,26,27,28,29,30,31,32,33,34], such as smartphone or tablets, and HMDs, including monocular [29,30,35] and binocular [11,14,26,28,29,30,31,31,32,33,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52], are the most common hardware options. Projection-based AR [14,24,53] and desktop AR [14,31,…”
Section: Taxonomy Of Interactions For Augmented Realitymentioning
confidence: 99%
“…Four major characteristics have been identified: mobile AR [9,11,14,25,26,27,28,29,30,31,32,33,34], such as smartphone or tablets, and HMDs, including monocular [29,30,35] and binocular [11,14,26,28,29,30,31,31,32,33,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52], are the most common hardware options. Projection-based AR [14,24,53] and desktop AR [14,31,54] both use a static non-mobile environment, with the former using projectors ...…”
Section: Taxonomy Of Interactions For Augmented Realitymentioning
confidence: 99%
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