2022
DOI: 10.1186/s40561-022-00211-z
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The use of augmented reality in a gamified CLIL lesson and students’ achievements and attitudes: a quasi-experimental study

Abstract: The advancement of technology has provided new avenues for English language teachers to assist students in improving their language learning processes. Augmented reality is an emerging technology that can implement virtual objects into the physical learning environment. This quantitative study aimed to determine the impact of employing augmented reality in a CLIL lesson. The study also looks at EFL learners’ attitudes about the use of AR. For this purpose, 76 high school students (38 males and 38 females) have… Show more

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Cited by 31 publications
(17 citation statements)
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“…In fact, the findings of this study empirically show that there is a positive trend in student learning motivation taught by this media. Not only learning motivation, but various studies have also reported that this technology is very good for increasing students' disciplinary character in learning [48], student attitudes [49] and students' understanding of learning concepts towards the material. It even has a direct impact on improving student learning outcomes [50,51].…”
Section: Discussionmentioning
confidence: 99%
“…In fact, the findings of this study empirically show that there is a positive trend in student learning motivation taught by this media. Not only learning motivation, but various studies have also reported that this technology is very good for increasing students' disciplinary character in learning [48], student attitudes [49] and students' understanding of learning concepts towards the material. It even has a direct impact on improving student learning outcomes [50,51].…”
Section: Discussionmentioning
confidence: 99%
“…Research has shown that incorporating the Metaverse into EFL education enhances learner engagement [22,28], promotes deeper and more meaningful learning experiences [29], encourages Social and Individualized Learning [19], and improves learning outcomes [18,22,30]. As a new and innovative learning environment, the integration of Metaverse technology into traditional teaching models holds significant importance in the field of education.…”
Section: A Rq 1) How Has the Metaverse Been Integrated Into Curriculu...mentioning
confidence: 99%
“…This approach supplements traditional classroom instruction, providing learners with opportunities to engage in immersive virtual environments that complement their face-to-face learning experiences. Empirical studies underscore the importance of designing learning environments with game-like aspects for successful language learning and Moreover, Çelik and Yangın Ersanlı proposed integrating augmented reality and gamification into the curriculum to enhance language learning outcomes and increase classroom engagement [30]. Shu and Gu highlighted the significance of incorporating e-learning platforms and multimedia resources, offering interactive activities, VR/AR courses, and audio/video resources to stimulate learners' interest and provide immersive experiences [29].…”
Section: A Rq 1) How Has the Metaverse Been Integrated Into Curriculu...mentioning
confidence: 99%
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