“…The use of VR/AR is not limited to the gaming and entertainment industries—different types of VR or AR can be used in different fields, such as in education [ 11 , 12 ], military and sports training [ 13 ], architectural projects [ 14 ], etc. In human medicine, the use of AR/VR has also increased during the past decade, and different studies have investigated the effectiveness of these methods in different medical specialties, such as neurosurgery [ 15 , 16 , 17 , 18 , 19 , 20 , 21 ], surgery [ 22 , 23 , 24 ], ophthalmology [ 6 , 25 ], orthopedics [ 26 , 27 ], physical medicine and rehabilitation [ 28 , 29 ], urology [ 30 ], etc. However, despite advances in human medicine, VR/AR has been overlooked in the veterinary field; therefore, there is great capacity in veterinary medicine to use these technologies for educational, diagnostic, and therapeutic purposes.…”