2021
DOI: 10.1051/shsconf/202111703002
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The use of gaming technologies in foreign language classes as a way to prevent and correct language anxiety

Abstract: The paper looks into the problem of finding methods and educational technologies that reveal the creative potential of students, ensure their involvement in the educational process, and ensure the prevention and correction of psychological problems the students might have. The authors review the value of gaming technologies, the peculiarities of their use in teaching foreign languages, especially in connection with the emergence of language anxiety of students, and analyze the types of language anxiety and the… Show more

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