The Use of Narrative Video Games for Empathy Building in the Non-Profit Sector
Torsum Khan
Abstract:<p>This research project is aimed at exploring ways that the power of video games has been harnessed for different fields other than commercial profits and used as an effective empathy building tool. Studies have found story-driven video games to have an impact on human emotions and can be used as tools to encourage social change. The non-profit sector relies on digital story telling campaigns to raise awareness and engage with audiences, but by being slow in embracing the possibilities offered by new me… Show more
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