The Use of Ninja Apps Game to Enrich the Student's Word Stocks
Henry Elisa,
Tuti,
Sijono
Abstract:This research was carried out to help the students' problems in the classroom. Based on the pre-observation students tended to be passive and unmotivated and engaged in the learning process. Besides, the students also had a poor vocabulary. The researchers then applied Ninja Apps Game to solve the problems. The objectives of this research were to improve the students' participation and motivation through the implementation of Ninja Apps Game. This research employed classroom action research on thirty-eight stu… Show more
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