2020
DOI: 10.36227/techrxiv.12061728.v1
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The Use of Reinforcement Learning in Gaming The Breakout Game Case Study.pdf

Abstract: This paper provides a comparative analysis between Deep Q Network (DQN) and Double Deep Q Network (DDQN) algorithms based on their hit rate, out of which DDQN proved to be better for Breakout game. DQN is chosen over Basic Q learning because it understands policy learning using its neural network which is good for complex environment and DDQN is chosen as it solves overestimation problem (agent always choses non-optimal action for any state just because it has maximum Q-value) occurring in basic Q-lea… Show more

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“…5. Reward:If agent does an action close to the target, it will be rewarded and the opposite will be punished, and the reward can be received immediately or delayed [2].…”
Section: Reinforcement Learningmentioning
confidence: 99%
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“…5. Reward:If agent does an action close to the target, it will be rewarded and the opposite will be punished, and the reward can be received immediately or delayed [2].…”
Section: Reinforcement Learningmentioning
confidence: 99%
“…Q-Learning is one algorithm of RL, the targer of Q-Learning is quite similar with RL, which is to find the optimal policy by using action-value function Q to approximate optimal action-value functioin Q [2]. Q-Learning will store the value of action-value functioin for combining each possible action with each state to form a table which called Q-table.…”
Section: Q-learningmentioning
confidence: 99%
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