2000
DOI: 10.1097/00004356-200023040-00009
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The use of virtual reality to train powered wheelchair users and test new wheelchair systems

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Cited by 49 publications
(43 citation statements)
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“…We attribute this to VR training systems being predominately non-contact [38]. In our implementation negotiating doorways in VR is considerably less difficult and hazardous than in the real world, where users need to be extra careful not to crash into walls and hurt their fingers, knees, etc.. Consequently, we can assume that to simulate such tasks realistically, such as negotiating doorways and corridors, we would need some form of force feedback for when we hit the doorway.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…We attribute this to VR training systems being predominately non-contact [38]. In our implementation negotiating doorways in VR is considerably less difficult and hazardous than in the real world, where users need to be extra careful not to crash into walls and hurt their fingers, knees, etc.. Consequently, we can assume that to simulate such tasks realistically, such as negotiating doorways and corridors, we would need some form of force feedback for when we hit the doorway.…”
Section: Discussionmentioning
confidence: 99%
“…In our implementation negotiating doorways in VR is considerably less difficult and hazardous than in the real world, where users need to be extra careful not to crash into walls and hurt their fingers, knees, etc.. Consequently, we can assume that to simulate such tasks realistically, such as negotiating doorways and corridors, we would need some form of force feedback for when we hit the doorway. Moreover, as discussed by Stott and Sanders [38], training for such fine adjustments in navigation of the physical wheelchair can not be simulated in VR without mechanisms that convincingly replicate the wheelchair's physical properties (e.g., weight, rigidity, etc.) and movement char-acteristics, such as breaking smoothness, rotational acceleration, and friction when sliding around physical objects.…”
Section: Discussionmentioning
confidence: 99%
“…Raw data from the driving trials were processed to derive certain performance metrics for driving performance. These metrics are derived from their equivalents in computer access research 21 and have been used in past research to evaluate wheelchair 8,9,11,22 and car driving 23 in VEs. Trial completion time was the time taken to complete all components of the driving circuit in the virtual simulation.…”
Section: Data Preprocessing and Statistical Analysesmentioning
confidence: 99%
“…This team worked on wheelchair obstacles avoidance, by using virtual reality for helping elderly people who have learning problems for manipulating a mobility system (Stott et al, 2000). The goal is to study different learning applications using virtual reality and their clinical involving for patients suffering from mobility problems.…”
Section: Dynamic System Engineering Research Group Portsmouth Univermentioning
confidence: 99%