“…In our implementation negotiating doorways in VR is considerably less difficult and hazardous than in the real world, where users need to be extra careful not to crash into walls and hurt their fingers, knees, etc.. Consequently, we can assume that to simulate such tasks realistically, such as negotiating doorways and corridors, we would need some form of force feedback for when we hit the doorway. Moreover, as discussed by Stott and Sanders [38], training for such fine adjustments in navigation of the physical wheelchair can not be simulated in VR without mechanisms that convincingly replicate the wheelchair's physical properties (e.g., weight, rigidity, etc.) and movement char-acteristics, such as breaking smoothness, rotational acceleration, and friction when sliding around physical objects.…”