Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '99 1999
DOI: 10.1145/311535.311563
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The VolumePro real-time ray-casting system

Abstract: This paper describes VolumePro, the world's first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice processing. Our discussion of the architecture focuses mainly on the rendering pipeline and the memory organization. VolumePro has hardware for gradient estimation, classification, and per-sample Phong illumination. The system does not perform any pre-processing and makes parameter adjustments and changes to the volume data immediately vi… Show more

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Cited by 251 publications
(153 citation statements)
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“…For data specified on a regular grid, the ray tracing is straightforward [2,3,4,5], and similar effects can be obtained with 3D textures [6]. For curvilinear or irregular grids, these methods are only applicable after the data has been resampled.…”
Section: Introductionmentioning
confidence: 94%
“…For data specified on a regular grid, the ray tracing is straightforward [2,3,4,5], and similar effects can be obtained with 3D textures [6]. For curvilinear or irregular grids, these methods are only applicable after the data has been resampled.…”
Section: Introductionmentioning
confidence: 94%
“…Specialized volume rendering hardware such as the VolumePro [14] has been available for realtime volume rendering for several years. Recent lower-cost consumer graphics cards such as the Nvidia GeForce 3 also support volume rendering through the use of volumetric textures [5].…”
Section: Hardware-accelerated Volume Renderingmentioning
confidence: 99%
“…The advent of texture hardware algorithms [2,5] and special hardware like the VolumePro [14] make possible interactive volume rendering which is very attractive to many disciplines. While previous volume visualization algorithms were mostly designed for looking at one volume at a time or for animating time-varying volume data [11].…”
Section: Introductionmentioning
confidence: 99%
“…Two of them are hardware based; the first one utilizes commodity graphics-cards; the second one utilizes special purpose hardware, e.g. VolumePro and Vizard; the third is CPU based [1][2][3][4][5][6]. Purely hardware based solutions provide real-time performance and high quality; however they are limited in their functionalities: Basic visualization systems are supported by hardware volume rendering solutions; consequently they are the mostly applied approach in practice.…”
Section: Introductionmentioning
confidence: 99%