2020
DOI: 10.4995/wpom.v11i1.12823
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The wire games. A gaming experience within a Grade Class

Abstract: <p class="Abstract">This work describes in detail the development of an educational game as a tool to check the degree of acquisition and consolidation of knowledge of the student in relation to a subject are . It is proposed as a complementary method to traditional methodologies.</p>Thus, the article presents the devolpment of a brand new serious game which has been created in the 2019-20 academic year. Ithas been used in two different groups of the Degree in Business Management (one taugh… Show more

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