2016
DOI: 10.1515/ijme-2016-0019
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The Wisdom of e-crowds: Can Masses Create Value?

Abstract: With the rising popularity of the Internet, interactions between companies and their consumers have become more common and meaningful. Researchers often tend to apply the metaphor of community to these on-line networks of B2C relationships. However, this term implies durability and a long-term orientation. It does not cover more incidental, short-lived groups of consumers, who therefore should not be treated as communities. The purpose of this paper is to explore the ability of these short-term, collective con… Show more

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Cited by 4 publications
(3 citation statements)
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“…The game Party Hard can serve as an example of such a product -it is integrated with the streaming platform Twitch.tv in such a way that it allows consumers to influence the events taking place in the game, by way of popular vote. This can be used to make the particular level easier or harder for the focal member (usually the latter) -for instance, by summoning additional enemies or creating an unexpected turn of events [Wieczerzycki, 2016]. This sort of rivalry between the members of a public becomes the key part of the entire experience of watching a stream.…”
Section: Publicsmentioning
confidence: 99%
“…The game Party Hard can serve as an example of such a product -it is integrated with the streaming platform Twitch.tv in such a way that it allows consumers to influence the events taking place in the game, by way of popular vote. This can be used to make the particular level easier or harder for the focal member (usually the latter) -for instance, by summoning additional enemies or creating an unexpected turn of events [Wieczerzycki, 2016]. This sort of rivalry between the members of a public becomes the key part of the entire experience of watching a stream.…”
Section: Publicsmentioning
confidence: 99%
“…This in turn allows a wide array of people to support italbeit for different reasons. Memes are however also argued to threaten the independence of thought within online social networks, as the constant reiteration and remix of content can resemble a closed loop where the same content is recycled [36].…”
Section: Collaboration On Online Social Platformsmentioning
confidence: 99%
“…The community then functions as the context that legitimizes engagement, which in turn encourages the creation of new ways to remix all types of content and enable the personalization of content to contribute. The reuse of content is essential, as it enables the social networks to utilize recycled content to increase coherence as suggested by Wieczerzycki [36]. The increased coherence can then lead to reinforced beliefs in shared values and common causes that Sunstein [34] and Gladwell [17] identified as being essential for these large-scale communities to achieve anything.…”
Section: Figure 2: Example Of #Iftheygunnedmedown-tweetmentioning
confidence: 99%