2019 International Conference on Electrical Engineering and Informatics (ICEEI) 2019
DOI: 10.1109/iceei47359.2019.8988884
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Theories in Gamification Application Design for Slow Learners

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Cited by 4 publications
(4 citation statements)
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“…Propose an accessibility related design without an evaluate (Baalsrud de Souza Sombrio et al, 2016b;Dudaković et al, 2018;Escudeiro et al, 2017;Ferreira et al, 2016;Gusev et al, 2016;Henka et al, 2016;Pereira et al, 2020;Salvador-Ullauri et al, 2017;Tzallas et al, 2018;Zulkifli et al, 2019)…”
Section: Research Domains Of Game Technologies Across Disability Cate...mentioning
confidence: 99%
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“…Propose an accessibility related design without an evaluate (Baalsrud de Souza Sombrio et al, 2016b;Dudaković et al, 2018;Escudeiro et al, 2017;Ferreira et al, 2016;Gusev et al, 2016;Henka et al, 2016;Pereira et al, 2020;Salvador-Ullauri et al, 2017;Tzallas et al, 2018;Zulkifli et al, 2019)…”
Section: Research Domains Of Game Technologies Across Disability Cate...mentioning
confidence: 99%
“…Researchers utilized frameworks such as applied behavioural analysis (Pereira et al, 2020) or Self-determination theory (Zulkifli et al, 2019). These frameworks, while technically are not called 'medical model of disability', approach disability with similar ontological and epistemological lenses as the medical model.…”
Section: Totalmentioning
confidence: 99%
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“…Gamification-based teaching is used as game mechanics and elements such as levels, game narratives, quests, progress bars, and achievement systems to engage learners in the teaching-learning process by promoting learning, motivating action, and assisting learners in problem-solving (Rao, 2022). The application of the element of games in the teaching and learning process can arouse the interest of unmotivated students (Zulkifli et al, 2019). Gamification elements such as storyline, scores, points, badges, objectives and goals, leader board, feedback, reward, experience, achievement, profile, difficulty challenge, level, virtual products, and progress bar all have a significant impact on students' learning experiences (Koivisto & Hamari, 2014).…”
Section: Introductionmentioning
confidence: 99%