“…Gamification-based teaching is used as game mechanics and elements such as levels, game narratives, quests, progress bars, and achievement systems to engage learners in the teaching-learning process by promoting learning, motivating action, and assisting learners in problem-solving (Rao, 2022). The application of the element of games in the teaching and learning process can arouse the interest of unmotivated students (Zulkifli et al, 2019). Gamification elements such as storyline, scores, points, badges, objectives and goals, leader board, feedback, reward, experience, achievement, profile, difficulty challenge, level, virtual products, and progress bar all have a significant impact on students' learning experiences (Koivisto & Hamari, 2014).…”