2004
DOI: 10.1016/s0042-6989(04)00176-2
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Theory of texture discrimination of based on higher-order perturbations in individual texture samples

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“…This question is still at the focus of current heated debates (e.g. Tyler, 2004;Yellott, 1993). A practical method for generating a great variety of textures is to start with any random pattern of black and white elements, and consider these elements as 'cells' involved in a birth and death process in a number of successive generations (see, e.g.…”
Section: Computer Textures For Stereoscopic Stimulimentioning
confidence: 99%
“…This question is still at the focus of current heated debates (e.g. Tyler, 2004;Yellott, 1993). A practical method for generating a great variety of textures is to start with any random pattern of black and white elements, and consider these elements as 'cells' involved in a birth and death process in a number of successive generations (see, e.g.…”
Section: Computer Textures For Stereoscopic Stimulimentioning
confidence: 99%