“…Perceived therapeutic benefit to clients [4,6,14,16,19,22,27] Perceived match to client's goals/needs [4,6,7,14,17,19,22,25,30,31] Perceived match to therapist's needs [4,6,22,30,31] Perceived motivational utility [4,6,7,19,22,28] Evidence syntheses to raise awareness of the potential benefits of VR use [6,29] Demonstrate clinical utility in the clinical setting [30] Concerns about screen time [6,17] Transfer of training to real life [4,16,18,20,22,24,25,32] Privacy concerns of social media use/confidentiality of data [25] Potential for physical fatigue [26] Confidence in expert clinician/mentor [14] Ethical issues [24] Legal issues [24] Relative advantage over other options [4,…”