2015
DOI: 10.1111/jola.12104
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“There's no rules. It's hackathon.”: Negotiating Commitment in a Context of Volatile Sociality

Abstract: How do people negotiate commitments to engaging in joint activity

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Cited by 34 publications
(45 citation statements)
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“…A very interesting approach in this area was made by Jones et al (2015), were the linguistics aspects of inter-group communication in teams of hackathon participants, work toward their cohesion and dynamics.…”
Section: Team Diversitymentioning
confidence: 99%
“…A very interesting approach in this area was made by Jones et al (2015), were the linguistics aspects of inter-group communication in teams of hackathon participants, work toward their cohesion and dynamics.…”
Section: Team Diversitymentioning
confidence: 99%
“…There is no screening to select people with certain skills. There is no attempt to control who attends and what problems they want to solve, or what skills they bring (Jones, Semel, & Le, 2015;Komssi, Pichlis, Raatikainen, Kindström, & Järvinen, 2015). The only common attempt at control is to define the theme for a hackathon (Komssi et al, 2015).…”
Section: The Nature Of Hackathonsmentioning
confidence: 99%
“…Anyone who is interested in an idea (pain point) that has been pitched is able to join/form a group. People discuss the idea with the person who presented it, make decisions about what skills are (Jones et al, 2015).…”
Section: The Nature Of Hackathonsmentioning
confidence: 99%
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“…Although it may not be his primary intention, Boellstorff incidentally also shows in this article that developing something approaching a symmetrical anthropology of digital culture is also part of an ongoing process of displacing the discipline's inbuilt predilection for theorizing from the perspective of "comparatively small, autonomous groups," particularly when they are taken to embody an implicit ideal ontological alterity or, for that matter, communicative immediacy. This also means making legitimate ethnographic and theoretical room for the kinds of mass entertainment, play, and now even gamified work (Jones et al 2015) that flourish not just in digital culture but in cosmopolitan, postindustrial settings more broadly-even if it is difficult to do so without recourse to countercultural or subcultural tropes of quasi tribal alterity.…”
Section: Graham M Jonesmentioning
confidence: 99%