Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction 2021
DOI: 10.1145/3430524.3442457
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Therms-Up!: DIY Inflatables and Interactive Materials by Upcycling Wasted Thermoplastic Bags

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Cited by 27 publications
(6 citation statements)
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“…Choi and Ishii presented Therms-Up! as a way of creating inflatables from plastic bags on commodity 3D-printing hardware [19], which is an upcycling process. ReFabricator by Yamada et al is a tool with integrates arbitrary objects in a digital fabrication process, instead of relying on a 3D-printer for the entire artifact [92].…”
Section: 41mentioning
confidence: 99%
“…Choi and Ishii presented Therms-Up! as a way of creating inflatables from plastic bags on commodity 3D-printing hardware [19], which is an upcycling process. ReFabricator by Yamada et al is a tool with integrates arbitrary objects in a digital fabrication process, instead of relying on a 3D-printer for the entire artifact [92].…”
Section: 41mentioning
confidence: 99%
“…Inspired by the thermal sealing methods introduced in aeroMorph (Ou et al, 2016) and Therms-Up (Choi & Ishii, 2021), this paper designs an adjustablepressured heating head based on a three-axis CNC, as shown in Figure 9. It consists of two parts, including a heating head used to heat-seal the thermoplastic films and a pressure-adjustable bearing to adjust the pressure of the heating head in contact with the material and to compensate for…”
Section: Manufacturing Toolmentioning
confidence: 99%
“…However, these manufacturing processes rely mostly on complicated manual operations to assemble parts. Today's thermoplastic films can be easily and accurately sealed in a designed path using a CNC with a heating head (Ou et al, 2016) or an unmodified 3D printer (Choi & Ishii, 2021). The sealing paths on the films can be designed as particular patterns leading to inflated objects of expected forms, which may have capabilities of dynamic movements, after inflation.…”
Section: Introductionmentioning
confidence: 99%
“…Given the great potential of tangible interfaces and embedding multisensory interactions in everyday things, the absence of such interventions in the context of a global crisis is a major current gap and a missed opportunity. Limited research during the lockdown restrictions (and largely because of the restrictions) looked at supporting people working from home [52], studying at home [1], prototyping tangible interfaces at home [7], or connecting with distant loved ones [20,57], but all using screen-based technology. 'Making' during the pandemic focused on the design and rapid fabrication of face-masks [5,15].…”
Section: Social Isolationmentioning
confidence: 99%
“…A few publications during the lockdowns of 2020 and 2021 unwrapped some DIY methods and low-cost accessible materials for prototyping [7,25,38] but relied solely on the autoethnography of the lead author carrying out most of the design process. Limited work developed new methods for DIY physical prototyping to empower novice users in the HCI community interested in DIY making to build affordable and easily deployable circuits, whether using e-textiles to build their own circuits in the future [21,27] or microcontrollers for their research [53].…”
Section: Maker-culture During Covidmentioning
confidence: 99%