2000
DOI: 10.15760/etd.5859
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Threaded octree structures for fast neighbor voxel processing in a parallel ray tracer

Abstract: In the field of Computer Graphics, Ray Tracing has so far been the the best algorithm for rendering of realistic three dimensional images created by mathematical models. Ray Tracing is also known for its very large computation times, where the computation depends on the picture resolution, the number of objects and the complexity of the scene.In the last few years , sewr Show more

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