1999
DOI: 10.1016/s0957-4158(99)00032-x
|View full text |Cite
|
Sign up to set email alerts
|

Three-dimensional input device with six degrees of freedom

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2

Citation Types

0
4
0

Year Published

2002
2002
2015
2015

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 8 publications
(4 citation statements)
references
References 10 publications
0
4
0
Order By: Relevance
“…The robotic control studies described above typically used a timed functional task (e.g., the time required to pick up an object) as the performance metric. In the case of VR interfaces, the task is often navigating a maze [ 19 , 20 ]. These evaluations are often focused on the robot or VR system per se rather than on the performance of the command interface.…”
Section: Introductionmentioning
confidence: 99%
“…The robotic control studies described above typically used a timed functional task (e.g., the time required to pick up an object) as the performance metric. In the case of VR interfaces, the task is often navigating a maze [ 19 , 20 ]. These evaluations are often focused on the robot or VR system per se rather than on the performance of the command interface.…”
Section: Introductionmentioning
confidence: 99%
“…Many practical applications require noncontact 6-degree-of-freedom ͑DOF͒ sensing technology. Some of these include motion analysis, 1 motion control, 2 robot teaching, 3,4 6-DOF input devices, 5,6 and mobile robot localization. [7][8][9] Nevertheless, only a few methods have been developed for some limited applications because it is much more difficult to measure multi DOFs than a single DOF.…”
Section: Introductionmentioning
confidence: 99%
“…Computers have become powerful with three-dimensional (3D) graphic capabilities that allow new applications to incorporate 3D interactivity. However, there are few low cost 3D input devices available for the desktop interactive environment [24]. Interactive systems that use a 3D world should ideally be complimented with a 3D input device [24].…”
Section: Mousementioning
confidence: 99%
“…However, there are few low cost 3D input devices available for the desktop interactive environment [24]. Interactive systems that use a 3D world should ideally be complimented with a 3D input device [24]. For the desktop systems there is a need for a matching development in input devices suited to the 3D applications beyond the simple 2D mouse [24].…”
Section: Mousementioning
confidence: 99%