2018
DOI: 10.1007/978-3-030-04028-4_29
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Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game

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Cited by 2 publications
(1 citation statement)
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“…One of the first author's previous AI-based game projects-Throwing Bottles at God (Kreminski and Wardrip-Fruin 2018)-represents an earlier attempt to make Markov chains playable. Rather than classifying playersubmitted text, Throwing Bottles makes use of Markov chains as a predictive text algorithm to help the player write short messages in a particular style; this can be viewed in hindsight as a failed experiment, whereas Blabrecs has been much more successful in eliciting the desired player experience.…”
Section: Related Workmentioning
confidence: 99%
“…One of the first author's previous AI-based game projects-Throwing Bottles at God (Kreminski and Wardrip-Fruin 2018)-represents an earlier attempt to make Markov chains playable. Rather than classifying playersubmitted text, Throwing Bottles makes use of Markov chains as a predictive text algorithm to help the player write short messages in a particular style; this can be viewed in hindsight as a failed experiment, whereas Blabrecs has been much more successful in eliciting the desired player experience.…”
Section: Related Workmentioning
confidence: 99%