2015 IEEE International Symposium on Mixed and Augmented Reality 2015
DOI: 10.1109/ismar.2015.13
|View full text |Cite
|
Sign up to set email alerts
|

Tiled Frustum Culling for Differential Rendering on Mobile Devices

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2016
2016
2024
2024

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 14 publications
0
2
0
Order By: Relevance
“…Accordingly, this approach groups users with similar preferences at each time point and adjusts the quality of objects within the virtual-space by reflecting the popularity of the respective group. This method, like frustum culling commonly used in resource-intensive games, selectively provides only the necessary objects within the virtual-space to the group, preventing unnecessary use of computing and communication resources and contributing to the overall stability of the system [24].…”
Section: Preliminaries a Metaverse Network Architecturementioning
confidence: 99%
“…Accordingly, this approach groups users with similar preferences at each time point and adjusts the quality of objects within the virtual-space by reflecting the popularity of the respective group. This method, like frustum culling commonly used in resource-intensive games, selectively provides only the necessary objects within the virtual-space to the group, preventing unnecessary use of computing and communication resources and contributing to the overall stability of the system [24].…”
Section: Preliminaries a Metaverse Network Architecturementioning
confidence: 99%
“…The development of differential rendering extended to mobile devices. Rohmer et al [90,91] reduced the computational cost for each light using tile-based rendering, in addition to frustum culling techniques tailored for AR systems and applications. Monroy et al [76] presented a similar system which work in dynamic environment with the ability to scan the real scene and then projected onto a two-dimensional environment map that contain RGB+Depth data.…”
Section: Interactive Differential Renderingmentioning
confidence: 99%